To do list..
- create hair alphas
- finish texturing and editing material shaders in Marmoset
- re-sculpt folds into the low poly clothing
- finish modeling the AXE-ophone
- bake a high poly sculpt for the face details with poly-painted makeup.
- rig the and pose model
Project Concerns from the previous week…
- substance painter files corrupted 3 times in one day without any back ups
- my old poly-paint wouldn’t bake due to edited geometry
- the deadline is very short for the quality I’m trying to reach so will have to work overtime for the following few weeks to catch up
- I’m also concerned that the final 3d model won’t read as well as the initial 2d style concept.