Lumber Jack : Action Plan

To do list..

  • create hair alphas
  • finish texturing and editing material shaders in Marmoset
  • re-sculpt folds into the low poly clothing
  • finish modeling the AXE-ophone
  • bake a high poly sculpt for the face details with poly-painted makeup.
  • rig the and pose model

Project Concerns from the previous week…

  • substance painter files corrupted 3 times in one day without any back ups
  • my old poly-paint wouldn’t bake due to edited geometry
  • the deadline is very short for the quality I’m trying to reach so will have to work overtime for the following few weeks to catch up
  • I’m also concerned that the final 3d model won’t read as well as the initial 2d style concept.





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